Adding allocation reference counting to the a3d models.
Change-Id: I225b431d09bfebbebf49df75b7df5e4d5961a564
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index d62fa55..7d31bd6 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -391,7 +391,8 @@
alloc->setName(name.string(), name.size());
// Read in all of our allocation data
- stream->loadByteArray(alloc->getPtr(), dataSize);
+ alloc->data(stream->getPtr() + stream->getPos(), dataSize);
+ stream->reset(stream->getPos() + dataSize);
return alloc;
}
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index 05902f9..5dee1fb 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -114,6 +114,7 @@
Element *elem = new Element(rsc);
elem->mComponent.loadFromStream(stream);
elem->mBits = elem->mComponent.getBits();
+ elem->mHasReference = elem->mComponent.isReference();
elem->mFieldCount = stream->loadU32();
if(elem->mFieldCount) {
@@ -125,6 +126,10 @@
elem->mFields[ct].e.set(fieldElem);
elem->mFields[ct].offsetBits = offset;
offset += fieldElem->getSizeBits();
+ // Check if our sub-elements have references
+ if(fieldElem->mHasReference) {
+ elem->mHasReference = true;
+ }
}
}