Fixing FBO font rendering bug that resulted from using old surface size.
Change-Id: I31d0967bb36ca6ffb6a4c8194597d3c523cfe954
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index f8213a1..293fc3a 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -472,6 +472,30 @@
}
}
+uint32_t Context::getCurrentSurfaceWidth() const {
+ for (uint32_t i = 0; i < mFBOCache.mHal.state.colorTargetsCount; i ++) {
+ if (mFBOCache.mHal.state.colorTargets[i] != NULL) {
+ return mFBOCache.mHal.state.colorTargets[i]->getType()->getDimX();
+ }
+ }
+ if (mFBOCache.mHal.state.depthTarget != NULL) {
+ return mFBOCache.mHal.state.depthTarget->getType()->getDimX();
+ }
+ return mWidth;
+}
+
+uint32_t Context::getCurrentSurfaceHeight() const {
+ for (uint32_t i = 0; i < mFBOCache.mHal.state.colorTargetsCount; i ++) {
+ if (mFBOCache.mHal.state.colorTargets[i] != NULL) {
+ return mFBOCache.mHal.state.colorTargets[i]->getType()->getDimY();
+ }
+ }
+ if (mFBOCache.mHal.state.depthTarget != NULL) {
+ return mFBOCache.mHal.state.depthTarget->getType()->getDimY();
+ }
+ return mHeight;
+}
+
void Context::pause() {
rsAssert(mIsGraphicsContext);
mPaused = true;