Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
diff --git a/libs/hwui/AmbientShadow.h b/libs/hwui/AmbientShadow.h
index 9660dc0..8eb1048f 100644
--- a/libs/hwui/AmbientShadow.h
+++ b/libs/hwui/AmbientShadow.h
@@ -19,13 +19,13 @@
#define ANDROID_HWUI_AMBIENT_SHADOW_H
#include "Debug.h"
-#include "OpenGLRenderer.h"
#include "Vector.h"
-#include "VertexBuffer.h"
namespace android {
namespace uirenderer {
+class VertexBuffer;
+
/**
* AmbientShadow is used to calculate the ambient shadow value around a polygon.
*/