Overhaul RenderNode's DisplayList management

* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
  ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
  to avoid displaylist "leaks"

Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro

Bug: 34072929

Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 4ff54a5..7d641d3 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -65,12 +65,11 @@
     }
 }
 
-int DrawFrameTask::drawFrame(TreeObserver* observer) {
+int DrawFrameTask::drawFrame() {
     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
 
     mSyncResult = SyncResult::OK;
     mSyncQueued = systemTime(CLOCK_MONOTONIC);
-    mObserver = observer;
     postAndWait();
 
     return mSyncResult;
@@ -89,7 +88,6 @@
     bool canDrawThisFrame;
     {
         TreeInfo info(TreeInfo::MODE_FULL, *mContext);
-        info.observer = mObserver;
         canUnblockUiThread = syncFrameState(info);
         canDrawThisFrame = info.out.canDrawThisFrame;
     }