Change shader precision because of CTS fail

Change-Id: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
Merged-In: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index b767046..11360a1 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -62,7 +62,7 @@
         "uniform mediump vec4 roundRectInnerRectLTWH;\n"
         "uniform mediump float roundRectRadius;\n";
 const char* gVS_Header_Varyings_HasTexture =
-        "varying vec2 outTexCoords;\n";
+        "varying highp vec2 outTexCoords;\n";
 const char* gVS_Header_Varyings_HasColors =
         "varying vec4 outColors;\n";
 const char* gVS_Header_Varyings_HasVertexAlpha =