BootAnimation system property to play sound.
Optional system property "persist.sys.bootanim.play_sound"
If nonexistent, default behavior plays the sound.
Bug: 30690353
Change-Id: Ie5ed456d891632be5ec8be255ac7c1193753c741
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index ebcc9ff..495e56c 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -75,6 +75,7 @@
// Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
static const long long ACCURATE_TIME_EPOCH = 946684800000;
static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
+static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
static const int ANIM_ENTRY_NAME_MAX = 256;
// ---------------------------------------------------------------------------
@@ -778,8 +779,12 @@
// only play audio file the first time we animate the part
if (r == 0 && part.audioData) {
- ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
- audioplay::playClip(part.audioData, part.audioLength);
+ // Read the system property to see if we should play the sound.
+ // If not present, default to playing it.
+ if (property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
+ ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
+ audioplay::playClip(part.audioData, part.audioLength);
+ }
}
glClearColor(