Redraw if dirty during stopped when resumed
Change-Id: I0034d1da7704de53c4ba3da3e8ef3109445f9e6a
Fixes: 28283031
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index e6399d4..c626c54 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -149,6 +149,8 @@
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
+ } else if (mIsDirty && hasSurface()) {
+ mRenderThread.postFrameCallback(this);
}
}
}
@@ -231,6 +233,8 @@
freePrefetchedLayers(info.observer);
GL_CHECKPOINT(MODERATE);
+ mIsDirty = true;
+
if (CC_UNLIKELY(!mNativeSurface.get())) {
mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
info.out.canDrawThisFrame = false;
@@ -503,6 +507,7 @@
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
mCurrentFrameInfo->markSwapBuffers();
+ mIsDirty = false;
if (drew || mEglManager.damageRequiresSwap()) {
if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {