Correctly free memory.
Change-Id: I08fcbfa7d27ae413e0a8e8ca6ea305c8530a72c1
diff --git a/libs/hwui/Line.h b/libs/hwui/Line.h
index 48e18eb..75f3321e 100644
--- a/libs/hwui/Line.h
+++ b/libs/hwui/Line.h
@@ -74,8 +74,8 @@
~Line() {
delete mPatch;
- delete mXDivs;
- delete mYDivs;
+ delete[] mXDivs;
+ delete[] mYDivs;
glDeleteTextures(1, &mTexture);
}
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 0a6eca3..ca0a0b1 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -34,7 +34,7 @@
}
Patch::~Patch() {
- delete vertices;
+ delete[] vertices;
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 6528d91..2e1b9a0 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -46,10 +46,9 @@
GLint infoLen = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1) {
- char* log = (char*) malloc(sizeof(char) * infoLen);
- glGetProgramInfoLog(id, infoLen, 0, log);
+ GLchar log[infoLen];
+ glGetProgramInfoLog(id, infoLen, 0, &log[0]);
LOGE("Error while linking shaders: %s", log);
- delete log;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);