Fix glop usage for drawTextureLayer

Change-Id: I45fcdfc9e3f41a687b6f4679f81e2b1f4479b9fc
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 3781969..02fbd89 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -858,6 +858,8 @@
                 .setModelViewMapUnitToRectOptionalSnap(snap, rect)
                 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
                 .build();
+        renderGlop(glop);
+        return;
     }
 
     float alpha = getLayerAlpha(layer);