commit | 31dbfc1b3e18f24d9a34c4e600c2048e8d244c14 | [log] [tgz] |
---|---|---|
author | Chris Craik <ccraik@google.com> | Mon Mar 30 15:42:23 2015 -0700 |
committer | Chris Craik <ccraik@google.com> | Mon Mar 30 15:42:23 2015 -0700 |
tree | 94f71e421cbee95feae23205c6e7141fc394d4c9 | |
parent | bf0adf3ba89078f1e8f74a394c1025ceebaa5b37 [diff] [blame] |
Fix glop usage for drawTextureLayer Change-Id: I45fcdfc9e3f41a687b6f4679f81e2b1f4479b9fc
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 3781969..02fbd89 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp
@@ -858,6 +858,8 @@ .setModelViewMapUnitToRectOptionalSnap(snap, rect) .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); + renderGlop(glop); + return; } float alpha = getLayerAlpha(layer);