Add hooks to implement Canvas.drawTextOnPath() in GL
Change-Id: I165c9e05facf5365aa6850605688e538640c7fcc
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 3f63c3fe..4d7a491 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -124,8 +124,10 @@
virtual void drawPoints(float* points, int count, SkPaint* paint);
virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
SkPaint* paint, float length = -1.0f);
- virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
- SkPaint* paint);
+ virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
+ float hOffset, float vOffset, SkPaint* paint);
+ virtual void drawPosText(const char* text, int bytesCount, int count,
+ const float* positions, SkPaint* paint);
virtual void resetShader();
virtual void setupShader(SkiaShader* shader);