Replace float arrays with readable names
Change-Id: I32a8be560b60a4ac5cbee2fec4574b2c5df9f825
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index cb6bb2e..22f7155 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -514,8 +514,8 @@
texture->setLinearFiltering(mLinearFiltering, false);
TextureVertex* mesh = texture->mesh();
- caches.bindPositionVertexPointer(force, &mesh[0].position[0]);
- caches.bindTexCoordsVertexPointer(force, &mesh[0].texture[0]);
+ caches.bindPositionVertexPointer(force, &mesh[0].x);
+ caches.bindTexCoordsVertexPointer(force, &mesh[0].u);
force = false;
glDrawElements(GL_TRIANGLES, texture->meshElementCount(),