Fix the build.
Change-Id: I08bd6daf25351daca3ae552e1cfcfce85eefa73b
diff --git a/libs/hwui/GenerationCache.h b/libs/hwui/GenerationCache.h
index c4ff587..4a3ca77 100644
--- a/libs/hwui/GenerationCache.h
+++ b/libs/hwui/GenerationCache.h
@@ -41,9 +41,9 @@
void clear();
bool contains(K* key) const;
- const V* get(K* key);
+ V* get(K* key);
void put(K* key, V* value);
- const V* remove(K* key);
+ V* remove(K* key);
unsigned int size() const;
@@ -108,7 +108,7 @@
}
template<typename K, typename V>
-const V* GenerationCache<K, V>::get(K* key) {
+V* GenerationCache<K, V>::get(K* key) {
ssize_t index = mCache.indexOfKey(key);
if (index >= 0) {
sp<Entry<K*, V*> > entry = mCache.valueAt(index);
@@ -148,7 +148,7 @@
}
template<typename K, typename V>
-const V* GenerationCache<K, V>::remove(K* key) {
+V* GenerationCache<K, V>::remove(K* key) {
ssize_t index = mCache.indexOfKey(key);
if (index >= 0) {
sp<Entry<K*, V*> > entry = mCache.valueAt(index);
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index b4a57ee..fd12a3c 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -40,7 +40,8 @@
Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
- texture = generateTexture(bitmap);
+ texture = new Texture;
+ generateTexture(bitmap, texture);
mCache.put(bitmap, texture);
}
return texture;
@@ -54,9 +55,7 @@
mCache.clear();
}
-Texture* TextureCache::generateTexture(SkBitmap* bitmap) {
- Texture* texture = new Texture;
-
+void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
texture->width = bitmap->width();
texture->height = bitmap->height();
@@ -77,6 +76,8 @@
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height,
0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
+ default:
+ break;
}
return texture;
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 42328f4..7f95366 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -37,7 +37,7 @@
void clear();
private:
- Texture* generateTexture(SkBitmap* bitmap);
+ void generateTexture(SkBitmap* bitmap, Texture* texture);
GenerationCache<SkBitmap, Texture> mCache;
}; // class TextureCache