commit | 36a35e366a65980843b96759f863643f17ca1ee7 | [log] [tgz] |
---|---|---|
author | Chris Craik <ccraik@google.com> | Wed Feb 18 09:24:33 2015 -0800 |
committer | Chris Craik <ccraik@google.com> | Wed Feb 18 17:47:21 2015 +0000 |
tree | c4eba90c7c54625044e7fc97d09e31021065aeeb | |
parent | 6c770900d6dc96b98c980c23f4a62ccf30a36586 [diff] [blame] |
Fix layer shader to store layer pointer bug:19419672 Change-Id: I4277348ceab41fbf45a107a8b21f64e2b4af23e0
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp index 81531e8..2fcf7f3 100644 --- a/libs/hwui/SkiaShader.cpp +++ b/libs/hwui/SkiaShader.cpp
@@ -685,7 +685,7 @@ } description->hasBitmap = true; - + outData->layer = layer; outData->bitmapSampler = (*textureUnit)++; const float width = layer->getWidth();