Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)  DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index e9ce7c2..a10deb4 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -190,7 +190,7 @@
                 char* buf = (char*) malloc(infoLen);
                 if (buf) {
                     RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
-                    LOGE("Could not compile shader \n%s\n", buf);
+                    ALOGE("Could not compile shader \n%s\n", buf);
                     free(buf);
                 }
                 RSD_CALL_GL(glDeleteShader, mShaderID);
@@ -287,9 +287,9 @@
                 rsAssert(0);
             }
         }
-        LOGE("Element size %u data=%p", elementSize, fd);
+        ALOGE("Element size %u data=%p", elementSize, fd);
         fd += elementSize;
-        LOGE("New data=%p", fd);
+        ALOGE("New data=%p", fd);
     }
 }
 
@@ -404,7 +404,7 @@
     uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
     uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
     if (numTexturesToBind >= numTexturesAvailable) {
-        LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
+        ALOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
              mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
         numTexturesToBind = numTexturesAvailable;
@@ -422,7 +422,7 @@
 
         DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
         if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
-            LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
+            ALOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
             rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
         }
         RSD_CALL_GL(glBindTexture, drvTex->glTarget, drvTex->textureID);
@@ -450,7 +450,7 @@
     for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
         Allocation *alloc = mRSProgram->mHal.state.constants[ct];
         if (!alloc) {
-            LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set",
+            ALOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set",
                  (uint32_t)this, ct);
             rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
             continue;