Move updating window position off RT

Bug: 27385141
Change-Id: I6c75b5f1d9ef55ef64dde050f71d0e28fb8714bf
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index a496b49..c539d63 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -484,6 +484,8 @@
     bool drew = mCanvas->finish();
 #endif
 
+    waitOnFences();
+
     GL_CHECKPOINT(LOW);
 
     // Even if we decided to cancel the frame, from the perspective of jank
@@ -726,6 +728,37 @@
 #endif
 }
 
+void CanvasContext::waitOnFences() {
+    if (mFrameFences.size()) {
+        ATRACE_CALL();
+        for (auto& fence : mFrameFences) {
+            fence->getResult();
+        }
+        mFrameFences.clear();
+    }
+}
+
+class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
+public:
+    FuncTaskProcessor(Caches& caches)
+            : TaskProcessor<bool>(&caches.tasks) {}
+
+    virtual void onProcess(const sp<Task<bool> >& task) override {
+        FuncTask* t = static_cast<FuncTask*>(task.get());
+        t->func();
+        task->setResult(true);
+    }
+};
+
+void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
+    if (!mFrameWorkProcessor.get()) {
+        mFrameWorkProcessor = new FuncTaskProcessor(Caches::getInstance());
+    }
+    sp<FuncTask> task(new FuncTask());
+    task->func = func;
+    mFrameWorkProcessor->add(task);
+}
+
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index cb61e51..6706c30 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -24,6 +24,8 @@
 #include "IContextFactory.h"
 #include "LayerUpdateQueue.h"
 #include "RenderNode.h"
+#include "thread/Task.h"
+#include "thread/TaskProcessor.h"
 #include "utils/RingBuffer.h"
 #include "renderthread/RenderTask.h"
 #include "renderthread/RenderThread.h"
@@ -41,6 +43,7 @@
 #include <utils/Functor.h>
 #include <gui/Surface.h>
 
+#include <functional>
 #include <set>
 #include <string>
 #include <vector>
@@ -159,6 +162,9 @@
         }
     }
 
+    // Used to queue up work that needs to be completed before this frame completes
+    ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
+
 private:
     friend class RegisterFrameCallbackTask;
     // TODO: Replace with something better for layer & other GL object
@@ -170,6 +176,8 @@
 
     void freePrefetechedLayers();
 
+    void waitOnFences();
+
     EGLint mLastFrameWidth = 0;
     EGLint mLastFrameHeight = 0;
 
@@ -213,6 +221,16 @@
 
     // Stores the bounds of the main content.
     Rect mContentDrawBounds;
+
+    // TODO: This is really a Task<void> but that doesn't really work
+    // when Future<> expects to be able to get/set a value
+    struct FuncTask : public Task<bool> {
+        std::function<void()> func;
+    };
+    class FuncTaskProcessor;
+
+    std::vector< sp<FuncTask> > mFrameFences;
+    sp<TaskProcessor<bool> > mFrameWorkProcessor;
 };
 
 } /* namespace renderthread */
diff --git a/libs/hwui/thread/Barrier.h b/libs/hwui/thread/Barrier.h
index 6cb23e5..0a7acb0 100644
--- a/libs/hwui/thread/Barrier.h
+++ b/libs/hwui/thread/Barrier.h
@@ -33,11 +33,6 @@
         mCondition.signal(mType);
     }
 
-    void close() {
-        Mutex::Autolock l(mLock);
-        mOpened = false;
-    }
-
     void wait() const {
         Mutex::Autolock l(mLock);
         while (!mOpened) {