Don't use shader disk cache on emulator
bug: 71900691
Emulator user might switch renderers, migrate a snapshot to a different
machine with a different shader binary format, etc.
Plus, program binaries don't seem to work so well on some desktop GPUs.
Change-Id: I0c6239acbd556097494aa903d6603c963d3141cb
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 4243e7e..6cd283a 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -61,6 +61,8 @@
bool Properties::skpCaptureEnabled = false;
bool Properties::enableRTAnimations = true;
+bool Properties::runningInEmulator = false;
+
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {
'\0',
@@ -135,6 +137,8 @@
skpCaptureEnabled = property_get_bool("ro.debuggable", false) &&
property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
+ runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
+
return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) ||
(prevDebugStencilClip != debugStencilClip);
}