No-fail invokeFunctor

 Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
diff --git a/libs/hwui/RenderState.h b/libs/hwui/RenderState.h
new file mode 100644
index 0000000..f7116e2
--- /dev/null
+++ b/libs/hwui/RenderState.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERSTATE_H
+#define RENDERSTATE_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <private/hwui/DrawGlInfo.h>
+
+#include "Caches.h"
+#include "utils/Macros.h"
+
+namespace android {
+namespace uirenderer {
+
+namespace renderthread {
+class RenderThread;
+}
+
+// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
+// wrapper of Caches for users to migrate to.
+class RenderState {
+    PREVENT_COPY_AND_ASSIGN(RenderState);
+public:
+    void onGLContextCreated();
+
+    void setViewport(GLsizei width, GLsizei height);
+    void getViewport(GLsizei* outWidth, GLsizei* outHeight);
+
+    void bindFramebuffer(GLuint fbo);
+    GLint getFramebuffer() { return mFramebuffer; }
+
+    void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
+
+    void debugOverdraw(bool enable, bool clear);
+
+private:
+    friend class renderthread::RenderThread;
+
+    void interruptForFunctorInvoke();
+    void resumeFromFunctorInvoke();
+
+    RenderState();
+    ~RenderState();
+
+    Caches* mCaches;
+
+    GLsizei mViewportWidth;
+    GLsizei mViewportHeight;
+    GLuint mFramebuffer;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERSTATE_H */