No-fail invokeFunctor

 Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index eab9810..fe4edf8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -18,332 +18,31 @@
 
 #include "CanvasContext.h"
 
-#include <cutils/properties.h>
 #include <private/hwui/DrawGlInfo.h>
 #include <strings.h>
 
+#include "EglManager.h"
 #include "RenderThread.h"
 #include "../Caches.h"
 #include "../DeferredLayerUpdater.h"
+#include "../RenderState.h"
 #include "../LayerRenderer.h"
 #include "../OpenGLRenderer.h"
 #include "../Stencil.h"
 
-#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
-#define GLES_VERSION 2
-
-// Android-specific addition that is used to show when frames began in systrace
-EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
-
 namespace android {
 namespace uirenderer {
 namespace renderthread {
 
-#define ERROR_CASE(x) case x: return #x;
-static const char* egl_error_str(EGLint error) {
-    switch (error) {
-        ERROR_CASE(EGL_SUCCESS)
-        ERROR_CASE(EGL_NOT_INITIALIZED)
-        ERROR_CASE(EGL_BAD_ACCESS)
-        ERROR_CASE(EGL_BAD_ALLOC)
-        ERROR_CASE(EGL_BAD_ATTRIBUTE)
-        ERROR_CASE(EGL_BAD_CONFIG)
-        ERROR_CASE(EGL_BAD_CONTEXT)
-        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
-        ERROR_CASE(EGL_BAD_DISPLAY)
-        ERROR_CASE(EGL_BAD_MATCH)
-        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
-        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
-        ERROR_CASE(EGL_BAD_PARAMETER)
-        ERROR_CASE(EGL_BAD_SURFACE)
-        ERROR_CASE(EGL_CONTEXT_LOST)
-    default:
-        return "Unknown error";
-    }
-}
-static const char* egl_error_str() {
-    return egl_error_str(eglGetError());
-}
-
-static bool load_dirty_regions_property() {
-    char buf[PROPERTY_VALUE_MAX];
-    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
-    return !strncasecmp("true", buf, len);
-}
-
-// This class contains the shared global EGL objects, such as EGLDisplay
-// and EGLConfig, which are re-used by CanvasContext
-class GlobalContext {
-public:
-    static GlobalContext* get();
-
-    // Returns true on success, false on failure
-    void initialize();
-
-    bool hasContext();
-
-    void usePBufferSurface();
-    EGLSurface createSurface(EGLNativeWindowType window);
-    void destroySurface(EGLSurface surface);
-
-    void destroy();
-
-    bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
-    // Returns true if the current surface changed, false if it was already current
-    bool makeCurrent(EGLSurface surface);
-    void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
-    void swapBuffers(EGLSurface surface);
-
-    bool enableDirtyRegions(EGLSurface surface);
-
-    void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
-
-private:
-    GlobalContext();
-    // GlobalContext is never destroyed, method is purposely not implemented
-    ~GlobalContext();
-
-    void loadConfig();
-    void createContext();
-    void initAtlas();
-
-    static GlobalContext* sContext;
-
-    EGLDisplay mEglDisplay;
-    EGLConfig mEglConfig;
-    EGLContext mEglContext;
-    EGLSurface mPBufferSurface;
-
-    const bool mRequestDirtyRegions;
-    bool mCanSetDirtyRegions;
-
-    EGLSurface mCurrentSurface;
-
-    sp<GraphicBuffer> mAtlasBuffer;
-    int64_t* mAtlasMap;
-    size_t mAtlasMapSize;
-};
-
-GlobalContext* GlobalContext::sContext = 0;
-
-GlobalContext* GlobalContext::get() {
-    if (!sContext) {
-        sContext = new GlobalContext();
-    }
-    return sContext;
-}
-
-GlobalContext::GlobalContext()
-        : mEglDisplay(EGL_NO_DISPLAY)
-        , mEglConfig(0)
-        , mEglContext(EGL_NO_CONTEXT)
-        , mPBufferSurface(EGL_NO_SURFACE)
-        , mRequestDirtyRegions(load_dirty_regions_property())
-        , mCurrentSurface(EGL_NO_SURFACE)
-        , mAtlasMap(NULL)
-        , mAtlasMapSize(0) {
-    mCanSetDirtyRegions = mRequestDirtyRegions;
-    ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
-}
-
-void GlobalContext::initialize() {
-    if (hasContext()) return;
-
-    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
-            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
-
-    EGLint major, minor;
-    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
-            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
-
-    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
-
-    loadConfig();
-    createContext();
-    usePBufferSurface();
-    Caches::getInstance().init();
-    initAtlas();
-}
-
-bool GlobalContext::hasContext() {
-    return mEglDisplay != EGL_NO_DISPLAY;
-}
-
-void GlobalContext::loadConfig() {
-    EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
-    EGLint attribs[] = {
-            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
-            EGL_RED_SIZE, 8,
-            EGL_GREEN_SIZE, 8,
-            EGL_BLUE_SIZE, 8,
-            EGL_ALPHA_SIZE, 8,
-            EGL_DEPTH_SIZE, 0,
-            EGL_CONFIG_CAVEAT, EGL_NONE,
-            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
-            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
-            EGL_NONE
-    };
-
-    EGLint num_configs = 1;
-    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
-            || num_configs != 1) {
-        // Failed to get a valid config
-        if (mCanSetDirtyRegions) {
-            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
-            // Try again without dirty regions enabled
-            mCanSetDirtyRegions = false;
-            loadConfig();
-        } else {
-            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
-        }
-    }
-}
-
-void GlobalContext::createContext() {
-    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
-    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
-    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
-        "Failed to create context, error = %s", egl_error_str());
-}
-
-void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
-        int64_t* map, size_t mapSize) {
-
-    // Already initialized
-    if (mAtlasBuffer.get()) {
-        ALOGW("Multiple calls to setTextureAtlas!");
-        delete map;
-        return;
-    }
-
-    mAtlasBuffer = buffer;
-    mAtlasMap = map;
-    mAtlasMapSize = mapSize;
-
-    if (hasContext()) {
-        usePBufferSurface();
-        initAtlas();
-    }
-}
-
-void GlobalContext::initAtlas() {
-    if (mAtlasBuffer.get()) {
-        Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
-    }
-}
-
-void GlobalContext::usePBufferSurface() {
-    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
-            "usePBufferSurface() called on uninitialized GlobalContext!");
-
-    if (mPBufferSurface == EGL_NO_SURFACE) {
-        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
-        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
-    }
-    makeCurrent(mPBufferSurface);
-}
-
-EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
-    initialize();
-    return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
-}
-
-void GlobalContext::destroySurface(EGLSurface surface) {
-    if (isCurrent(surface)) {
-        makeCurrent(EGL_NO_SURFACE);
-    }
-    if (!eglDestroySurface(mEglDisplay, surface)) {
-        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
-    }
-}
-
-void GlobalContext::destroy() {
-    if (mEglDisplay == EGL_NO_DISPLAY) return;
-
-    usePBufferSurface();
-    if (Caches::hasInstance()) {
-        Caches::getInstance().terminate();
-    }
-
-    eglDestroyContext(mEglDisplay, mEglContext);
-    eglDestroySurface(mEglDisplay, mPBufferSurface);
-    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-    eglTerminate(mEglDisplay);
-    eglReleaseThread();
-
-    mEglDisplay = EGL_NO_DISPLAY;
-    mEglContext = EGL_NO_CONTEXT;
-    mPBufferSurface = EGL_NO_SURFACE;
-    mCurrentSurface = EGL_NO_SURFACE;
-}
-
-bool GlobalContext::makeCurrent(EGLSurface surface) {
-    if (isCurrent(surface)) return false;
-
-    if (surface == EGL_NO_SURFACE) {
-        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
-        // return errors, which would only happen if mEglDisplay had already been
-        // destroyed in which case the current context is already NO_CONTEXT
-        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
-        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
-                (void*)surface, egl_error_str());
-    }
-    mCurrentSurface = surface;
-    return true;
-}
-
-void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
-    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
-            "Tried to beginFrame on EGL_NO_SURFACE!");
-    makeCurrent(surface);
-    if (width) {
-        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
-    }
-    if (height) {
-        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
-    }
-    eglBeginFrame(mEglDisplay, surface);
-}
-
-void GlobalContext::swapBuffers(EGLSurface surface) {
-    eglSwapBuffers(mEglDisplay, surface);
-    EGLint err = eglGetError();
-    LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
-            "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
-}
-
-bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
-    if (!mRequestDirtyRegions) return false;
-
-    if (mCanSetDirtyRegions) {
-        if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
-            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
-                    (void*) surface, egl_error_str());
-            return false;
-        }
-        return true;
-    }
-    // Perhaps it is already enabled?
-    EGLint value;
-    if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
-        ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
-                (void*) surface, egl_error_str());
-        return false;
-    }
-    return value == EGL_BUFFER_PRESERVED;
-}
-
-CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
-        : mRenderThread(RenderThread::getInstance())
+CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode)
+        : mRenderThread(thread)
+        , mEglManager(thread.eglManager())
         , mEglSurface(EGL_NO_SURFACE)
         , mDirtyRegionsEnabled(false)
         , mOpaque(!translucent)
-        , mCanvas(0)
+        , mCanvas(NULL)
         , mHaveNewSurface(false)
         , mRootRenderNode(rootRenderNode) {
-    mGlobalContext = GlobalContext::get();
 }
 
 CanvasContext::~CanvasContext() {
@@ -363,19 +62,16 @@
     mNativeWindow = window;
 
     if (mEglSurface != EGL_NO_SURFACE) {
-        mGlobalContext->destroySurface(mEglSurface);
+        mEglManager.destroySurface(mEglSurface);
         mEglSurface = EGL_NO_SURFACE;
     }
 
     if (window) {
-        mEglSurface = mGlobalContext->createSurface(window);
-        LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
-                "Failed to create EGLSurface for window %p, eglErr = %s",
-                (void*) window, egl_error_str());
+        mEglSurface = mEglManager.createSurface(window);
     }
 
     if (mEglSurface != EGL_NO_SURFACE) {
-        mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
+        mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
         mHaveNewSurface = true;
         makeCurrent();
     } else {
@@ -384,7 +80,7 @@
 }
 
 void CanvasContext::swapBuffers() {
-    mGlobalContext->swapBuffers(mEglSurface);
+    mEglManager.swapBuffers(mEglSurface);
     mHaveNewSurface = false;
 }
 
@@ -397,7 +93,7 @@
 bool CanvasContext::initialize(ANativeWindow* window) {
     if (mCanvas) return false;
     setSurface(window);
-    mCanvas = new OpenGLRenderer();
+    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
     mCanvas->initProperties();
     return true;
 }
@@ -424,7 +120,7 @@
 void CanvasContext::makeCurrent() {
     // TODO: Figure out why this workaround is needed, see b/13913604
     // In the meantime this matches the behavior of GLRenderer, so it is not a regression
-    mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
+    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
 }
 
 void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) {
@@ -477,7 +173,7 @@
     mDamageAccumulator.finish(&dirty);
 
     EGLint width, height;
-    mGlobalContext->beginFrame(mEglSurface, &width, &height);
+    mEglManager.beginFrame(mEglSurface, &width, &height);
     if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
         mCanvas->setViewport(width, height);
         dirty.setEmpty();
@@ -521,7 +217,7 @@
 
     profiler().startFrame();
 
-    TreeInfo info(TreeInfo::MODE_RT_ONLY);
+    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
     info.prepareTextures = false;
 
     prepareTree(info);
@@ -530,32 +226,26 @@
     }
 }
 
-void CanvasContext::invokeFunctor(Functor* functor) {
+void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
     ATRACE_CALL();
     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
-    if (mGlobalContext->hasContext()) {
-        requireGlContext();
+    if (thread.eglManager().hasEglContext()) {
+        thread.eglManager().requireGlContext();
         mode = DrawGlInfo::kModeProcess;
     }
 
-    if (mCanvas) {
-        mCanvas->interrupt();
-    }
-    (*functor)(mode, NULL);
-    if (mCanvas) {
-        mCanvas->resume();
-    }
+    thread.renderState().invokeFunctor(functor, mode, NULL);
 }
 
 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
     requireGlContext();
-    TreeInfo info(TreeInfo::MODE_FULL);
+    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
     layer->apply(info);
-    return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
+    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
 }
 
 void CanvasContext::flushCaches(Caches::FlushMode flushMode) {
-    if (mGlobalContext->hasContext()) {
+    if (mEglManager.hasEglContext()) {
         requireGlContext();
         Caches::getInstance().flush(flushMode);
     }
@@ -568,25 +258,25 @@
 
 Layer* CanvasContext::createRenderLayer(int width, int height) {
     requireSurface();
-    return LayerRenderer::createRenderLayer(width, height);
+    return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height);
 }
 
 Layer* CanvasContext::createTextureLayer() {
     requireSurface();
-    return LayerRenderer::createTextureLayer();
+    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
 }
 
 void CanvasContext::requireGlContext() {
     if (mEglSurface != EGL_NO_SURFACE) {
         makeCurrent();
     } else {
-        mGlobalContext->usePBufferSurface();
+        mEglManager.usePBufferSurface();
     }
 }
 
-void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
-        int64_t* map, size_t mapSize) {
-    GlobalContext::get()->setTextureAtlas(buffer, map, mapSize);
+void CanvasContext::setTextureAtlas(RenderThread& thread,
+        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
+    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
 }
 
 } /* namespace renderthread */
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index d926b38..d2ce1a6 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -41,13 +41,13 @@
 
 namespace renderthread {
 
-class GlobalContext;
+class EglManager;
 
 // This per-renderer class manages the bridge between the global EGL context
 // and the render surface.
 class CanvasContext : public IFrameCallback {
 public:
-    CanvasContext(bool translucent, RenderNode* rootRenderNode);
+    CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode);
     virtual ~CanvasContext();
 
     bool initialize(ANativeWindow* window);
@@ -68,15 +68,15 @@
 
     void flushCaches(Caches::FlushMode flushMode);
 
-    void invokeFunctor(Functor* functor);
+    static void invokeFunctor(RenderThread& thread, Functor* functor);
 
     void runWithGlContext(RenderTask* task);
 
     Layer* createRenderLayer(int width, int height);
     Layer* createTextureLayer();
 
-    ANDROID_API static void setTextureAtlas(const sp<GraphicBuffer>& buffer,
-            int64_t* map, size_t mapSize);
+    ANDROID_API static void setTextureAtlas(RenderThread& thread,
+            const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
 
     void notifyFramePending();
 
@@ -91,8 +91,8 @@
 
     void requireGlContext();
 
-    GlobalContext* mGlobalContext;
     RenderThread& mRenderThread;
+    EglManager& mEglManager;
     sp<ANativeWindow> mNativeWindow;
     EGLSurface mEglSurface;
     bool mDirtyRegionsEnabled;
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 797566f..7d75e0f 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -98,7 +98,7 @@
     bool canUnblockUiThread;
     bool canDrawThisFrame;
     {
-        TreeInfo info(TreeInfo::MODE_FULL);
+        TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
         canUnblockUiThread = syncFrameState(info);
         canDrawThisFrame = info.out.canDrawThisFrame;
     }
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
new file mode 100644
index 0000000..05ca34d
--- /dev/null
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -0,0 +1,288 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "EglContext"
+
+#include "EglManager.h"
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "../RenderState.h"
+#include "RenderThread.h"
+
+#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
+#define GLES_VERSION 2
+
+// Android-specific addition that is used to show when frames began in systrace
+EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ERROR_CASE(x) case x: return #x;
+static const char* egl_error_str(EGLint error) {
+    switch (error) {
+        ERROR_CASE(EGL_SUCCESS)
+        ERROR_CASE(EGL_NOT_INITIALIZED)
+        ERROR_CASE(EGL_BAD_ACCESS)
+        ERROR_CASE(EGL_BAD_ALLOC)
+        ERROR_CASE(EGL_BAD_ATTRIBUTE)
+        ERROR_CASE(EGL_BAD_CONFIG)
+        ERROR_CASE(EGL_BAD_CONTEXT)
+        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
+        ERROR_CASE(EGL_BAD_DISPLAY)
+        ERROR_CASE(EGL_BAD_MATCH)
+        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
+        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
+        ERROR_CASE(EGL_BAD_PARAMETER)
+        ERROR_CASE(EGL_BAD_SURFACE)
+        ERROR_CASE(EGL_CONTEXT_LOST)
+    default:
+        return "Unknown error";
+    }
+}
+static const char* egl_error_str() {
+    return egl_error_str(eglGetError());
+}
+
+static bool load_dirty_regions_property() {
+    char buf[PROPERTY_VALUE_MAX];
+    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
+    return !strncasecmp("true", buf, len);
+}
+
+EglManager::EglManager(RenderThread& thread)
+        : mRenderThread(thread)
+        , mEglDisplay(EGL_NO_DISPLAY)
+        , mEglConfig(0)
+        , mEglContext(EGL_NO_CONTEXT)
+        , mPBufferSurface(EGL_NO_SURFACE)
+        , mRequestDirtyRegions(load_dirty_regions_property())
+        , mCurrentSurface(EGL_NO_SURFACE)
+        , mAtlasMap(NULL)
+        , mAtlasMapSize(0) {
+    mCanSetDirtyRegions = mRequestDirtyRegions;
+    ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
+}
+
+void EglManager::initialize() {
+    if (hasEglContext()) return;
+
+    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
+
+    EGLint major, minor;
+    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
+            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
+
+    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
+
+    loadConfig();
+    createContext();
+    usePBufferSurface();
+    mRenderThread.renderState().onGLContextCreated();
+    initAtlas();
+}
+
+bool EglManager::hasEglContext() {
+    return mEglDisplay != EGL_NO_DISPLAY;
+}
+
+void EglManager::requireGlContext() {
+    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
+
+    // We don't care *WHAT* surface is active, just that one is active to give
+    // us access to the GL context
+    if (mCurrentSurface == EGL_NO_SURFACE) {
+        usePBufferSurface();
+    }
+}
+
+void EglManager::loadConfig() {
+    EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
+    EGLint attribs[] = {
+            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+            EGL_RED_SIZE, 8,
+            EGL_GREEN_SIZE, 8,
+            EGL_BLUE_SIZE, 8,
+            EGL_ALPHA_SIZE, 8,
+            EGL_DEPTH_SIZE, 0,
+            EGL_CONFIG_CAVEAT, EGL_NONE,
+            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
+            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
+            EGL_NONE
+    };
+
+    EGLint num_configs = 1;
+    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
+            || num_configs != 1) {
+        // Failed to get a valid config
+        if (mCanSetDirtyRegions) {
+            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
+            // Try again without dirty regions enabled
+            mCanSetDirtyRegions = false;
+            loadConfig();
+        } else {
+            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
+        }
+    }
+}
+
+void EglManager::createContext() {
+    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
+    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
+    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
+        "Failed to create context, error = %s", egl_error_str());
+}
+
+void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
+        int64_t* map, size_t mapSize) {
+
+    // Already initialized
+    if (mAtlasBuffer.get()) {
+        ALOGW("Multiple calls to setTextureAtlas!");
+        delete map;
+        return;
+    }
+
+    mAtlasBuffer = buffer;
+    mAtlasMap = map;
+    mAtlasMapSize = mapSize;
+
+    if (hasEglContext()) {
+        usePBufferSurface();
+        initAtlas();
+    }
+}
+
+void EglManager::initAtlas() {
+    if (mAtlasBuffer.get()) {
+        Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
+    }
+}
+
+void EglManager::usePBufferSurface() {
+    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+            "usePBufferSurface() called on uninitialized GlobalContext!");
+
+    if (mPBufferSurface == EGL_NO_SURFACE) {
+        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
+    }
+    makeCurrent(mPBufferSurface);
+}
+
+EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
+    initialize();
+    EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
+    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+            "Failed to create EGLSurface for window %p, eglErr = %s",
+            (void*) window, egl_error_str());
+    return surface;
+}
+
+void EglManager::destroySurface(EGLSurface surface) {
+    if (isCurrent(surface)) {
+        makeCurrent(EGL_NO_SURFACE);
+    }
+    if (!eglDestroySurface(mEglDisplay, surface)) {
+        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
+    }
+}
+
+void EglManager::destroy() {
+    if (mEglDisplay == EGL_NO_DISPLAY) return;
+
+    usePBufferSurface();
+    if (Caches::hasInstance()) {
+        Caches::getInstance().terminate();
+    }
+
+    eglDestroyContext(mEglDisplay, mEglContext);
+    eglDestroySurface(mEglDisplay, mPBufferSurface);
+    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    eglTerminate(mEglDisplay);
+    eglReleaseThread();
+
+    mEglDisplay = EGL_NO_DISPLAY;
+    mEglContext = EGL_NO_CONTEXT;
+    mPBufferSurface = EGL_NO_SURFACE;
+    mCurrentSurface = EGL_NO_SURFACE;
+}
+
+bool EglManager::makeCurrent(EGLSurface surface) {
+    if (isCurrent(surface)) return false;
+
+    if (surface == EGL_NO_SURFACE) {
+        // If we are setting EGL_NO_SURFACE we don't care about any of the potential
+        // return errors, which would only happen if mEglDisplay had already been
+        // destroyed in which case the current context is already NO_CONTEXT
+        eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+    } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
+        LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
+                (void*)surface, egl_error_str());
+    }
+    mCurrentSurface = surface;
+    return true;
+}
+
+void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
+    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+            "Tried to beginFrame on EGL_NO_SURFACE!");
+    makeCurrent(surface);
+    if (width) {
+        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
+    }
+    if (height) {
+        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
+    }
+    eglBeginFrame(mEglDisplay, surface);
+}
+
+void EglManager::swapBuffers(EGLSurface surface) {
+    eglSwapBuffers(mEglDisplay, surface);
+    EGLint err = eglGetError();
+    LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
+            "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
+}
+
+bool EglManager::enableDirtyRegions(EGLSurface surface) {
+    if (!mRequestDirtyRegions) return false;
+
+    if (mCanSetDirtyRegions) {
+        if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
+            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
+                    (void*) surface, egl_error_str());
+            return false;
+        }
+        return true;
+    }
+    // Perhaps it is already enabled?
+    EGLint value;
+    if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
+        ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
+                (void*) surface, egl_error_str());
+        return false;
+    }
+    return value == EGL_BUFFER_PRESERVED;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
new file mode 100644
index 0000000..a844cfc
--- /dev/null
+++ b/libs/hwui/renderthread/EglManager.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef EGLMANAGER_H
+#define EGLMANAGER_H
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+class RenderThread;
+
+// This class contains the shared global EGL objects, such as EGLDisplay
+// and EGLConfig, which are re-used by CanvasContext
+class EglManager {
+public:
+    // Returns true on success, false on failure
+    void initialize();
+
+    bool hasEglContext();
+    void requireGlContext();
+
+    void usePBufferSurface();
+    EGLSurface createSurface(EGLNativeWindowType window);
+    void destroySurface(EGLSurface surface);
+
+    void destroy();
+
+    bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
+    // Returns true if the current surface changed, false if it was already current
+    bool makeCurrent(EGLSurface surface);
+    void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
+    void swapBuffers(EGLSurface surface);
+
+    bool enableDirtyRegions(EGLSurface surface);
+
+    void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
+
+private:
+    friend class RenderThread;
+
+    EglManager(RenderThread& thread);
+    // EglContext is never destroyed, method is purposely not implemented
+    ~EglManager();
+
+    void loadConfig();
+    void createContext();
+    void initAtlas();
+
+    RenderThread& mRenderThread;
+
+    EGLDisplay mEglDisplay;
+    EGLConfig mEglConfig;
+    EGLContext mEglContext;
+    EGLSurface mPBufferSurface;
+
+    const bool mRequestDirtyRegions;
+    bool mCanSetDirtyRegions;
+
+    EGLSurface mCurrentSurface;
+
+    sp<GraphicBuffer> mAtlasBuffer;
+    int64_t* mAtlasMap;
+    size_t mAtlasMapSize;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* EGLMANAGER_H */
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 4988f19..f90a26a 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -52,8 +52,8 @@
     MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
     ARGS(method) *args = (ARGS(method) *) task->payload()
 
-CREATE_BRIDGE2(createContext, bool translucent, RenderNode* rootRenderNode) {
-    return new CanvasContext(args->translucent, args->rootRenderNode);
+CREATE_BRIDGE3(createContext, RenderThread* thread, bool translucent, RenderNode* rootRenderNode) {
+    return new CanvasContext(*args->thread, args->translucent, args->rootRenderNode);
 }
 
 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
@@ -62,6 +62,7 @@
     SETUP_TASK(createContext);
     args->translucent = translucent;
     args->rootRenderNode = rootRenderNode;
+    args->thread = &mRenderThread;
     mContext = (CanvasContext*) postAndWait(task);
     mDrawFrameTask.setContext(&mRenderThread, mContext);
 }
@@ -199,20 +200,29 @@
     postAndWait(task);
 }
 
-CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) {
-    args->context->invokeFunctor(args->functor);
+CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
+    CanvasContext::invokeFunctor(*args->thread, args->functor);
     return NULL;
 }
 
 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
     ATRACE_CALL();
+    RenderThread& thread = RenderThread::getInstance();
     SETUP_TASK(invokeFunctor);
-    args->context = mContext;
+    args->thread = &thread;
     args->functor = functor;
     if (waitForCompletion) {
-        postAndWait(task);
+        // waitForCompletion = true is expected to be fairly rare and only
+        // happen in destruction. Thus it should be fine to temporarily
+        // create a Mutex
+        Mutex mutex;
+        Condition condition;
+        SignalingRenderTask syncTask(task, &mutex, &condition);
+        AutoMutex _lock(mutex);
+        thread.queue(&syncTask);
+        condition.wait(mutex);
     } else {
-        post(task);
+        thread.queue(task);
     }
 }
 
@@ -233,7 +243,7 @@
     return NULL;
 }
 
-static void enqueueDestroyLayer(Layer* layer) {
+void RenderProxy::enqueueDestroyLayer(Layer* layer) {
     SETUP_TASK(destroyLayer);
     args->layer = layer;
     RenderThread::getInstance().queue(task);
@@ -242,7 +252,7 @@
 CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) {
     Layer* layer = args->context->createRenderLayer(args->width, args->height);
     if (!layer) return 0;
-    return new DeferredLayerUpdater(layer, enqueueDestroyLayer);
+    return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
 }
 
 DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
@@ -258,7 +268,7 @@
 CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
     Layer* layer = args->context->createTextureLayer();
     if (!layer) return 0;
-    return new DeferredLayerUpdater(layer, enqueueDestroyLayer);
+    return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
 }
 
 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
@@ -336,6 +346,22 @@
     postAndWait(task);
 }
 
+CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
+    CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
+    args->buffer->decStrong(0);
+    return NULL;
+}
+
+void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
+    SETUP_TASK(setTextureAtlas);
+    args->thread = &mRenderThread;
+    args->buffer = buffer.get();
+    args->buffer->incStrong(0);
+    args->map = map;
+    args->size = size;
+    post(task);
+}
+
 void RenderProxy::post(RenderTask* task) {
     mRenderThread.queue(task);
 }
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index a95f8f0..df0aff0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -73,10 +73,11 @@
             float density);
     ANDROID_API void destroyCanvasAndSurface();
 
-    ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);
+    ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
 
     ANDROID_API void runWithGlContext(RenderTask* task);
 
+    static void enqueueDestroyLayer(Layer* layer);
     ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height);
     ANDROID_API DeferredLayerUpdater* createTextureLayer();
     ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
@@ -90,6 +91,8 @@
 
     ANDROID_API void dumpProfileInfo(int fd);
 
+    ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size);
+
 private:
     RenderThread& mRenderThread;
     CanvasContext* mContext;
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 4a4e254..03e98d5 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -21,7 +21,9 @@
 #include <gui/DisplayEventReceiver.h>
 #include <utils/Log.h>
 
+#include "../RenderState.h"
 #include "CanvasContext.h"
+#include "EglManager.h"
 #include "RenderProxy.h"
 
 namespace android {
@@ -138,13 +140,16 @@
         , mDisplayEventReceiver(0)
         , mVsyncRequested(false)
         , mFrameCallbackTaskPending(false)
-        , mFrameCallbackTask(0) {
+        , mFrameCallbackTask(0)
+        , mRenderState(NULL)
+        , mEglManager(NULL) {
     mFrameCallbackTask = new DispatchFrameCallbacks(this);
     mLooper = new Looper(false);
     run("RenderThread");
 }
 
 RenderThread::~RenderThread() {
+    LOG_ALWAYS_FATAL("Can't destroy the render thread");
 }
 
 void RenderThread::initializeDisplayEventReceiver() {
@@ -159,6 +164,12 @@
             Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
 }
 
+void RenderThread::initThreadLocals() {
+    initializeDisplayEventReceiver();
+    mEglManager = new EglManager(*this);
+    mRenderState = new RenderState();
+}
+
 int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
     if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
         ALOGE("Display event receiver pipe was closed or an error occurred.  "
@@ -233,7 +244,7 @@
 }
 
 bool RenderThread::threadLoop() {
-    initializeDisplayEventReceiver();
+    initThreadLocals();
 
     int timeoutMillis = -1;
     for (;;) {
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 4412584..0b91e9d 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -31,12 +31,18 @@
 #include "TimeLord.h"
 
 namespace android {
+
 class DisplayEventReceiver;
 
 namespace uirenderer {
+
+class RenderState;
+
 namespace renderthread {
 
 class DispatchFrameCallbacks;
+class EglManager;
+class RenderProxy;
 
 class TaskQueue {
 public:
@@ -62,7 +68,7 @@
     ~IFrameCallback() {}
 };
 
-class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
+class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
 public:
     // RenderThread takes complete ownership of tasks that are queued
     // and will delete them after they are run
@@ -79,6 +85,8 @@
     void pushBackFrameCallback(IFrameCallback* callback);
 
     TimeLord& timeLord() { return mTimeLord; }
+    RenderState& renderState() { return *mRenderState; }
+    EglManager& eglManager() { return *mEglManager; }
 
 protected:
     virtual bool threadLoop();
@@ -86,10 +94,12 @@
 private:
     friend class Singleton<RenderThread>;
     friend class DispatchFrameCallbacks;
+    friend class RenderProxy;
 
     RenderThread();
     virtual ~RenderThread();
 
+    void initThreadLocals();
     void initializeDisplayEventReceiver();
     static int displayEventReceiverCallback(int fd, int events, void* data);
     void drainDisplayEventQueue(bool skipCallbacks = false);
@@ -119,6 +129,8 @@
     DispatchFrameCallbacks* mFrameCallbackTask;
 
     TimeLord mTimeLord;
+    RenderState* mRenderState;
+    EglManager* mEglManager;
 };
 
 } /* namespace renderthread */