Create colored shadows demo
Test: HwAccelerationTest demo
Bug: 68211332
Change-Id: Ia53a6ac2854570d0495b355bbebee1dcec2f47ba
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 837c4ef..3d2c252 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -26,6 +26,7 @@
#include <SkBlendMode.h>
#include <SkCamera.h>
+#include <SkColor.h>
#include <SkMatrix.h>
#include <SkRegion.h>
@@ -506,6 +507,14 @@
getOutline().getAlpha() != 0.0f;
}
+ SkColor getShadowColor() const {
+ return mPrimitiveFields.mShadowColor;
+ }
+
+ bool setShadowColor(SkColor shadowColor) {
+ return RP_SET(mPrimitiveFields.mShadowColor, shadowColor);
+ }
+
bool fitsOnLayer() const {
const DeviceInfo* deviceInfo = DeviceInfo::get();
return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() &&
@@ -529,6 +538,7 @@
int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0;
int mWidth = 0, mHeight = 0;
int mClippingFlags = CLIP_TO_BOUNDS;
+ SkColor mShadowColor = SK_ColorBLACK;
float mAlpha = 1;
float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0;
float mElevation = 0;