Do not apply transforms when using drawColor().

This fixes an issue in the way the clip transformations were applied.

Change-Id: I91e7b5d15baf244d1280e48938282bb33609081d
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index 40c80fa..ba5be03 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -88,6 +88,9 @@
     void copyTo(float* v) const;
     void copyTo(SkMatrix& v) const;
 
+    /**
+     * Does not apply rotations!
+     */
     void mapRect(Rect& r) const;
 
     float getTranslateX();