Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4
Test: refactoring CL. Existing tests still pass
bug:33753499
diff --git a/libs/hwui/GlLayer.h b/libs/hwui/GlLayer.h
index 54bf5ad..23dfd9d 100644
--- a/libs/hwui/GlLayer.h
+++ b/libs/hwui/GlLayer.h
@@ -31,7 +31,8 @@
*/
class GlLayer : public Layer {
public:
- GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight);
+ GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
+ SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend);
virtual ~GlLayer();
uint32_t getWidth() const override {