Set ignore flag during deferred savelayer

bug:8471552

Additionally, add ignore check for draw functor

In deferred mode, if we don't set ignore, a 0 alpha displayList won't
be quickRejected, and not only would its contents be needlessly
deferred, but upon playback any functors would be drawn, ignoring the
state of the snapshot.

Change-Id: Ib1edb3252080f674254086edee6f965f0efcce78
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2cf7183..27a875c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -406,6 +406,8 @@
 }
 
 status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
+    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
+
     interrupt();
     detachFunctor(functor);
 
@@ -679,6 +681,17 @@
     }
 }
 
+void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
+        bool fboLayer, int alpha) {
+    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
+            bounds.getHeight() > mCaches.maxTextureSize ||
+            (fboLayer && clip.isEmpty())) {
+        mSnapshot->empty = fboLayer;
+    } else {
+        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
+    }
+}
+
 int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
         int alpha, SkXfermode::Mode mode, int flags) {
     const GLuint previousFbo = mSnapshot->fbo;
@@ -692,8 +705,9 @@
         Rect bounds(left, top, right, bottom);
         Rect clip;
         calculateLayerBoundsAndClip(bounds, clip, true);
+        updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
 
-        if (!bounds.isEmpty() && !clip.isEmpty()) {
+        if (!mSnapshot->isIgnored()) {
             mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
             mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
         }
@@ -765,17 +779,10 @@
     Rect clip;
     Rect bounds(left, top, right, bottom);
     calculateLayerBoundsAndClip(bounds, clip, fboLayer);
-
-    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
-            bounds.getHeight() > mCaches.maxTextureSize ||
-            (fboLayer && clip.isEmpty())) {
-        mSnapshot->empty = fboLayer;
-    } else {
-        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
-    }
+    updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
 
     // Bail out if we won't draw in this snapshot
-    if (mSnapshot->invisible || mSnapshot->empty) {
+    if (mSnapshot->isIgnored()) {
         return false;
     }
 
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 7bb9395..8ae6c52 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -544,11 +544,17 @@
     bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
 
     /**
-     * given the local bounds of the layer, calculates ...
+     * Given the local bounds of the layer, calculates ...
      */
     void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
 
     /**
+     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
+     */
+    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
+            bool fboLayer, int alpha);
+
+    /**
      * Creates a new layer stored in the specified snapshot.
      *
      * @param snapshot The snapshot associated with the new layer