commit | 76d84aec28a1d00fe8807803e842bf17282814f3 | [log] [tgz] |
---|---|---|
author | Nader Jawad <njawad@google.com> | Thu May 13 20:43:18 2021 -0700 |
committer | Nader Jawad <njawad@google.com> | Thu May 13 20:43:18 2021 -0700 |
tree | c506718f90b76ac894c528893a85de6ba20d26d4 | |
parent | 91a55b613d572497a660fb3303a6326d1844cd02 [diff] |
Improve Stretch shader performance more Refactor stretch shader to always work in skia's coordinate system instead of normalizing the input coordinates. Improves performance on coral by approximately 10-20% across various use cases on top of the branching refactoring perf improvements ~1k fps to ~1.1k fps on non-surfaceview cases ~500 fps to ~600 fps o surfaceview cases Bug: 187718492 Test: manual Change-Id: I0b36f48699739979948bfec160a8aa64fc80b7a7