Align paths on pixel boundaries when rasterizing in bitmaps.
Bug #5003739
Change-Id: I3dfbf4eb92e2c870f33c96947a7d6439e3730965
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index b048469..f4d9686 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -537,7 +537,7 @@
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
- const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
+ const float offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);