commit | bdee377f878580012db2a38a581e8aaa40a39759 | [log] [tgz] |
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author | Lucas Dupin <dupin@google.com> | Mon Jul 06 18:04:47 2020 -0700 |
committer | Lucas Dupin <dupin@google.com> | Tue Jul 07 17:40:44 2020 +0000 |
tree | 136aa995626c42d03db2c581b0fd55082fbdf466 | |
parent | 793df6dbee527f98d51fd38c7ac3b100871bc809 [diff] |
Don't delay frame scheduling Doing so will lead to state inconsistencies. setExpansionAffectsAlpha won't enque opacity requrests because mUpdatePending won't be true yet, causing sudden opacity changes. The much longer mAnimationDelay will already take care of waiting for a while before starting the scrim animation. Test: manual, with fp sensor Fixes: 158955776 Change-Id: I9f7342f01de36576ba0108edfecbfc97448c8756 (cherry picked from commit d38fed16c8248eac08d7961798c1dec1c5f7bc23)