Add support for multitexture and fix allocation ref counting bug in RS.  Add plaque to rollo and leave it disabled due to ugly appearance.
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index 55daf7e..0ec6baf 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -334,12 +334,19 @@
     //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
 
     glEnableClientState(GL_VERTEX_ARRAY);
+    glVertexPointer(3, GL_FIXED, 0, vtx);
+
+    glClientActiveTexture(GL_TEXTURE0);
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glTexCoordPointer(2, GL_FIXED, 0, tex);
+    glClientActiveTexture(GL_TEXTURE1);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glTexCoordPointer(2, GL_FIXED, 0, tex);
+    glClientActiveTexture(GL_TEXTURE0);
+
     glDisableClientState(GL_NORMAL_ARRAY);
     glDisableClientState(GL_COLOR_ARRAY);
 
-    glVertexPointer(3, GL_FIXED, 0, vtx);
-    glTexCoordPointer(2, GL_FIXED, 0, tex);
     //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
 
     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);