Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index 55daf7e..0ec6baf 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -334,12 +334,19 @@
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FIXED, 0, vtx);
+
+ glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FIXED, 0, tex);
+ glClientActiveTexture(GL_TEXTURE1);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FIXED, 0, tex);
+ glClientActiveTexture(GL_TEXTURE0);
+
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FIXED, 0, vtx);
- glTexCoordPointer(2, GL_FIXED, 0, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);