Make embedded hardware layers work.
Bug #3369474
Change-Id: Ib6d7fb44eedda9dc2933b5e1b176f307968af91d
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index f2fb898..1e39847 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -51,6 +51,7 @@
bool hasLayer();
Region* getRegion();
+ GLint getTargetFbo();
static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
@@ -61,8 +62,6 @@
void generateMesh();
Layer* mLayer;
- GLuint mPreviousFbo;
-
}; // class LayerRenderer
}; // namespace uirenderer