More robust attribute binding
Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 9c66462..2531a9b 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -346,36 +346,61 @@
slot = sc->fragUniformSlot(uidx);
}
- //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
+ }
if (slot >= 0) {
if(f->getType() == RS_TYPE_MATRIX_4X4) {
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Matrix4x4");
+ LOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
+ LOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
+ LOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
+ LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
+ }
glUniformMatrix4fv(slot, 1, GL_FALSE, fd);
- /*for(int i = 0; i < 4; i++) {
- LOGE("Mat = %f %f %f %f", fd[i*4 + 0], fd[i*4 + 1], fd[i*4 + 2], fd[i*4 + 3]);
- }*/
}
else if(f->getType() == RS_TYPE_MATRIX_3X3) {
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Matrix3x3");
+ LOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
+ LOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
+ LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
+ }
glUniformMatrix3fv(slot, 1, GL_FALSE, fd);
}
else if(f->getType() == RS_TYPE_MATRIX_2X2) {
+ if(rsc->props.mLogShadersUniforms){
+ LOGV("Matrix2x2");
+ LOGV("{%f, %f", fd[0], fd[2]);
+ LOGV(" %f, %f}", fd[1], fd[3]);
+ }
glUniformMatrix2fv(slot, 1, GL_FALSE, fd);
}
else {
switch(f->getComponent().getVectorSize()) {
case 1:
- //LOGE("Uniform 1 = %f", fd[0]);
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform 1 = %f", fd[0]);
+ }
glUniform1fv(slot, 1, fd);
break;
case 2:
- //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform 2 = %f %f", fd[0], fd[1]);
+ }
glUniform2fv(slot, 1, fd);
break;
case 3:
- //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ }
glUniform3fv(slot, 1, fd);
break;
case 4:
- //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ if(rsc->props.mLogShadersUniforms) {
+ LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ }
glUniform4fv(slot, 1, fd);
break;
default: