Add a callback for rendernode parentcount=0
Bug: 27709981
Fixes: 22565656
Change-Id: I1cb4461baf9069dc4e7ca6de10d5862578c107f4
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 61441ce..f6f92f7 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -68,7 +68,7 @@
}
RenderNode::~RenderNode() {
- deleteDisplayList();
+ deleteDisplayList(nullptr);
delete mStagingDisplayList;
#if HWUI_NEW_OPS
LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!");
@@ -88,7 +88,7 @@
// If mParentCount == 0 we are the sole reference to this RenderNode,
// so immediately free the old display list
if (!mParentCount && !mStagingDisplayList) {
- deleteDisplayList();
+ deleteDisplayList(nullptr);
}
}
@@ -462,7 +462,7 @@
}
#endif
-void RenderNode::syncDisplayList() {
+void RenderNode::syncDisplayList(TreeObserver* observer) {
// Make sure we inc first so that we don't fluctuate between 0 and 1,
// which would thrash the layer cache
if (mStagingDisplayList) {
@@ -470,7 +470,7 @@
child->renderNode->incParentRefCount();
}
}
- deleteDisplayList();
+ deleteDisplayList(observer);
mDisplayList = mStagingDisplayList;
mStagingDisplayList = nullptr;
if (mDisplayList) {
@@ -486,15 +486,15 @@
// Damage with the old display list first then the new one to catch any
// changes in isRenderable or, in the future, bounds
damageSelf(info);
- syncDisplayList();
+ syncDisplayList(info.observer);
damageSelf(info);
}
}
-void RenderNode::deleteDisplayList() {
+void RenderNode::deleteDisplayList(TreeObserver* observer) {
if (mDisplayList) {
for (auto&& child : mDisplayList->getChildren()) {
- child->renderNode->decParentRefCount();
+ child->renderNode->decParentRefCount(observer);
}
}
delete mDisplayList;
@@ -526,32 +526,35 @@
}
}
-void RenderNode::destroyHardwareResources() {
+void RenderNode::destroyHardwareResources(TreeObserver* observer) {
if (mLayer) {
destroyLayer(mLayer);
mLayer = nullptr;
}
if (mDisplayList) {
for (auto&& child : mDisplayList->getChildren()) {
- child->renderNode->destroyHardwareResources();
+ child->renderNode->destroyHardwareResources(observer);
}
if (mNeedsDisplayListSync) {
// Next prepare tree we are going to push a new display list, so we can
// drop our current one now
- deleteDisplayList();
+ deleteDisplayList(observer);
}
}
}
-void RenderNode::decParentRefCount() {
+void RenderNode::decParentRefCount(TreeObserver* observer) {
LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
mParentCount--;
if (!mParentCount) {
+ if (observer) {
+ observer->onMaybeRemovedFromTree(this);
+ }
// If a child of ours is being attached to our parent then this will incorrectly
// destroy its hardware resources. However, this situation is highly unlikely
// and the failure is "just" that the layer is re-created, so this should
// be safe enough
- destroyHardwareResources();
+ destroyHardwareResources(observer);
}
}