Add a callback for rendernode parentcount=0
Bug: 27709981
Fixes: 22565656
Change-Id: I1cb4461baf9069dc4e7ca6de10d5862578c107f4
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 6933b2f..63fa788 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -576,7 +576,7 @@
static void destroyPrefetechedNode(RenderNode* node) {
ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
- node->destroyHardwareResources();
+ node->destroyHardwareResources(nullptr);
node->decStrong(nullptr);
}
@@ -641,7 +641,7 @@
if (mEglManager.hasEglContext()) {
freePrefetechedLayers();
for (const sp<RenderNode>& node : mRenderNodes) {
- node->destroyHardwareResources();
+ node->destroyHardwareResources(nullptr);
}
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't