Refactor blending and texture gl state
Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 7a4b830..7a026ef 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -134,7 +134,7 @@
setSize(desiredWidth, desiredHeight);
if (fbo) {
- caches.activeTexture(0);
+ caches.textureState().activateTexture(0);
bindTexture();
allocateTexture();
@@ -195,7 +195,7 @@
void Layer::bindTexture() const {
if (texture.id) {
- caches.bindTexture(renderTarget, texture.id);
+ caches.textureState().bindTexture(renderTarget, texture.id);
}
}
@@ -219,7 +219,7 @@
}
void Layer::clearTexture() {
- caches.unbindTexture(texture.id);
+ caches.textureState().unbindTexture(texture.id);
texture.id = 0;
}