Refactor blending and texture gl state
Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index cc7f88d..d6eff85 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -230,7 +230,7 @@
}
if (texture->id) {
- Caches::getInstance().deleteTexture(texture->id);
+ Caches::getInstance().textureState().deleteTexture(texture->id);
}
delete texture;
}
@@ -312,7 +312,7 @@
glGenTextures(1, &texture->id);
- Caches::getInstance().bindTexture(texture->id);
+ Caches::getInstance().textureState().bindTexture(texture->id);
// Textures are Alpha8
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);