Refactor blending and texture gl state

Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index cc7f88d..d6eff85 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -230,7 +230,7 @@
         }
 
         if (texture->id) {
-            Caches::getInstance().deleteTexture(texture->id);
+            Caches::getInstance().textureState().deleteTexture(texture->id);
         }
         delete texture;
     }
@@ -312,7 +312,7 @@
 
     glGenTextures(1, &texture->id);
 
-    Caches::getInstance().bindTexture(texture->id);
+    Caches::getInstance().textureState().bindTexture(texture->id);
     // Textures are Alpha8
     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);