Add fillType support to VectorDrawable

Default as non-zero, which is the same as SVG.
b/27533958

Change-Id: Id20e6d3493bb4d2b4b65d7f6cdb13586631c40e4
diff --git a/libs/hwui/VectorDrawable.cpp b/libs/hwui/VectorDrawable.cpp
index 2e3856f..8822fca 100644
--- a/libs/hwui/VectorDrawable.cpp
+++ b/libs/hwui/VectorDrawable.cpp
@@ -158,7 +158,8 @@
 
 void FullPath::updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha,
         SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd,
-        float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin) {
+        float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin,
+        int fillType) {
     mProperties.strokeWidth = strokeWidth;
     mProperties.strokeColor = strokeColor;
     mProperties.strokeAlpha = strokeAlpha;
@@ -167,6 +168,7 @@
     mProperties.strokeMiterLimit = strokeMiterLimit;
     mProperties.strokeLineCap = strokeLineCap;
     mProperties.strokeLineJoin = strokeLineJoin;
+    mProperties.fillType = fillType;
 
     // If any trim property changes, mark trim dirty and update the trim path
     setTrimPathStart(trimPathStart);
@@ -179,7 +181,7 @@
     return SkColorSetA(color, alphaBytes * alpha);
 }
 
-void FullPath::drawPath(SkCanvas* outCanvas, const SkPath& renderPath, float strokeScale,
+void FullPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath, float strokeScale,
                         const SkMatrix& matrix){
     // Draw path's fill, if fill color or gradient is valid
     bool needsFill = false;
@@ -196,6 +198,8 @@
     if (needsFill) {
         mPaint.setStyle(SkPaint::Style::kFill_Style);
         mPaint.setAntiAlias(true);
+        SkPath::FillType ft = static_cast<SkPath::FillType>(mProperties.fillType);
+        renderPath.setFillType(ft);
         outCanvas->drawPath(renderPath, mPaint);
     }
 
@@ -300,7 +304,7 @@
     }
 }
 
-void ClipPath::drawPath(SkCanvas* outCanvas, const SkPath& renderPath,
+void ClipPath::drawPath(SkCanvas* outCanvas, SkPath& renderPath,
         float strokeScale, const SkMatrix& matrix){
     outCanvas->clipPath(renderPath, SkRegion::kIntersect_Op);
 }