added a test that exhibits some lighting issues in the software renderer. see external bug 1709
diff --git a/opengl/tests/lighting1709/Android.mk b/opengl/tests/lighting1709/Android.mk
new file mode 100644
index 0000000..9563e61
--- /dev/null
+++ b/opengl/tests/lighting1709/Android.mk
@@ -0,0 +1,11 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := tests
+
+LOCAL_SRC_FILES := $(call all-subdir-java-files)
+
+LOCAL_PACKAGE_NAME := LightingTest
+LOCAL_CERTIFICATE := platform
+
+include $(BUILD_PACKAGE)
diff --git a/opengl/tests/lighting1709/AndroidManifest.xml b/opengl/tests/lighting1709/AndroidManifest.xml
new file mode 100644
index 0000000..6c23d42
--- /dev/null
+++ b/opengl/tests/lighting1709/AndroidManifest.xml
@@ -0,0 +1,13 @@
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+        package="com.android.lightingtest">
+
+    <application>
+        <activity android:name="ClearActivity" android:label="LightingTest">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.DEFAULT" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest>
diff --git a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
new file mode 100644
index 0000000..3dc31cc
--- /dev/null
+++ b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
@@ -0,0 +1,281 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.lightingtest;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.app.Activity;
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.MotionEvent;
+
+public class ClearActivity extends Activity {
+    @Override
+    protected void onCreate(Bundle savedInstanceState) {
+        instance = counter++;
+        Log.e("ClearActivity", ":::::: onCreate: instance" + instance + " is created");
+        super.onCreate(savedInstanceState);
+        mGLView = new ClearGLSurfaceView(this);
+        setContentView(mGLView);
+    }
+
+    @Override
+    protected void onPause() {
+        Log.e("ClearActivity", ":::::: instance" + instance + " onPause: is called");
+        super.onPause();
+        mGLView.onPause();
+    }
+
+    @Override
+    protected void onResume() {
+        Log.e("ClearActivity", ":::::: instance" + instance + " onResume: is called");
+        super.onResume();
+        mGLView.onResume();
+    }
+
+    @Override
+    protected void onStop() {
+        Log.e("ClearActivity", ":::::: instance" + instance + " onStop: is called");
+        super.onStop();        
+    }
+
+    @Override
+    protected void onDestroy() {
+        Log.e("ClearActivity", ":::::: instance" + instance + " onDestroy: is called");
+        super.onDestroy();      
+    }
+
+    private GLSurfaceView mGLView;
+
+    private static int counter = 0;
+    private int        instance;
+}
+
+class ClearGLSurfaceView extends GLSurfaceView {
+    public ClearGLSurfaceView(Context context) {
+        super(context);
+        instance = counter++;
+        Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " is created");
+        mRenderer = new ClearRenderer();
+        setRenderer(mRenderer);
+    }
+
+    public boolean onTouchEvent(final MotionEvent event) {
+        switch (event.getAction()) {
+            case MotionEvent.ACTION_DOWN:
+            case MotionEvent.ACTION_MOVE: {// falling through on purpose here
+                Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling down or move action");
+                queueEvent(new Runnable(){
+                    public void run() {
+                        mRenderer.setColor(event.getX() / getWidth(),
+                                event.getY() / getHeight(), 1.0f);
+                    }}
+                );
+                return true;
+            }
+            case MotionEvent.ACTION_UP: {
+                // launch a second instance of the same activity
+                Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling up action");
+                //                      Intent intent = new Intent();
+                //                      intent.setClass(getContext(), ClearActivity.class);
+                //                      getContext().startActivity(intent);
+            }
+
+        }
+        return true;
+    }
+
+    @Override
+    protected void onDetachedFromWindow() {
+        Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onDetachedFromWindow: is called");
+        super.onDetachedFromWindow();                  
+    }
+
+    ClearRenderer mRenderer;
+
+    private static int counter = 0;
+    private int instance;
+}
+
+class ClearRenderer implements GLSurfaceView.Renderer {
+    public ClearRenderer() {
+        instance = counter++;
+        Log.e("ClearRenderer", ":::::: instance" + instance + " is created");          
+    }
+
+    public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+        // Do nothing special.
+        Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceCreated: is called");            
+    }
+
+    public void onSurfaceChanged(GL10 gl, int w, int h) {
+        Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceChanged: is called");            
+
+        // Compute the projection matrix
+        gl.glMatrixMode(GL10.GL_PROJECTION);
+        gl.glLoadIdentity();
+
+        // Compute the boundaries of the frustum
+        float fl = (float) (-(w / 2)) / 288;
+        float fr = (float) (w / 2) / 288;
+        float ft = (float) (h / 2) / 288;
+        float fb = (float) (-(h / 2)) / 288;
+
+        // Set the view frustum
+        gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
+
+        // Set the viewport dimensions
+        gl.glMatrixMode(GL10.GL_MODELVIEW);
+        gl.glLoadIdentity();
+        gl.glViewport(0, 0, w, h);
+    }
+
+    public void onDrawFrame(GL10 gl) {
+        //        gl.glClearColor(mRed, mGreen, mBlue, 1.0f);
+        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
+
+        float lightOff[]        = {0.0f, 0.0f, 0.0f, 1.0f};
+        float lightAmbient[]    = {5.0f, 0.0f, 0.0f, 1.0f};
+        float lightDiffuse[]    = {0.0f, 2.0f, 0.0f, 0.0f};
+        float lightPosAmbient[] = {0.0f, 0.0f, 0.0f, 1.0f};
+        float lightPosSpot[]    = {0.0f, 0.0f, -8.0f, 1.0f};
+
+        
+        float v[] = new float[9];
+        ByteBuffer vbb = ByteBuffer.allocateDirect(v.length*4);
+        vbb.order(ByteOrder.nativeOrder());
+        FloatBuffer vb = vbb.asFloatBuffer();
+
+        gl.glDisable(GL10.GL_DITHER);
+
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightOff, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosAmbient, 0);
+        gl.glEnable(GL10.GL_LIGHT0);
+
+        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_SPECULAR, lightOff, 0);
+        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_DIFFUSE, lightDiffuse, 0);
+        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_AMBIENT, lightOff, 0);
+        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_POSITION, lightPosSpot, 0);
+        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_CONSTANT_ATTENUATION, 1.0f);
+        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_LINEAR_ATTENUATION, 0.0f);
+        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_QUADRATIC_ATTENUATION, 0.022f);
+        gl.glEnable(GL10.GL_LIGHT1);
+
+        gl.glEnable(GL10.GL_LIGHTING);
+
+        // draw upper left triangle
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = -6f; v[1] = 0.5f; v[2] = -10f;
+        v[3] = -5f; v[4] = 2.5f; v[5] = -10f;
+        v[6] = -4f; v[7] = 0.5f; v[8] = -10f;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+
+        // draw upper middle triangle
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = -1f; v[1] = 0.5f; v[2] = -10f;
+        v[3] = 0f; v[4] = 2.5f; v[5] = -10f;
+        v[6] = 1f; v[7] = 0.5f; v[8] = -10f;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+
+        // draw upper right triangle
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = 4f; v[1] = 0.5f; v[2] = -10f;
+        v[3] = 5f; v[4] = 2.5f; v[5] = -10f;
+        v[6] = 6f; v[7] = 0.5f; v[8] = -10f;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+
+        // draw lower left triangle
+        gl.glPushMatrix();
+        gl.glTranslatef(-5.0f, -1.5f, 0.0f);
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = -1; v[1] = -1; v[2] = -10;
+        v[3] = 0; v[4] = 1; v[5] = -10;
+        v[6] = 1; v[7] = -1; v[8] = -10;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+        gl.glPopMatrix();
+
+        // draw lower middle triangle
+        gl.glPushMatrix();
+        gl.glTranslatef(0.0f, -1.5f, 0.0f);
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = -1; v[1] = -1; v[2] = -10;
+        v[3] = 0; v[4] = 1; v[5] = -10;
+        v[6] = 1; v[7] = -1; v[8] = -10;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+        gl.glPopMatrix();
+
+        // draw lower right triangle
+        gl.glPushMatrix();
+        gl.glTranslatef(5.0f, -1.5f, 0.0f);
+        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+        v[0] = -1; v[1] = -1; v[2] = -10;
+        v[3] = 0; v[4] = 1; v[5] = -10;
+        v[6] = 1; v[7] = -1; v[8] = -10;
+        vb.put(v).position(0);
+        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+        gl.glNormal3f(0, 0, 1);
+        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+        gl.glPopMatrix();      
+
+    }
+
+    public int[] getConfigSpec() {
+        Log.e("ClearRenderer", ":::::: instance" + instance + " getConfigSpec: is called");              
+        int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
+        return configSpec;      
+    }
+
+    public void setColor(float r, float g, float b) {
+        Log.e("ClearRenderer", ":::::: instance" + instance + " setColor: is called");              
+        mRed = r;
+        mGreen = g;
+        mBlue = b;
+    }
+
+    private float mRed;
+    private float mGreen;
+    private float mBlue;
+
+    private static int counter = 0;
+    private int instance;
+}
+