commit | 87e99a29aa98c9d3c178e6baaf4646e889811997 | [log] [tgz] |
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author | Leon Scroggins III <scroggo@google.com> | Tue Apr 09 08:55:28 2019 -0400 |
committer | Leon Scroggins <scroggo@google.com> | Wed Apr 10 12:10:52 2019 +0000 |
tree | 9b1db22c90768e496eda7e380648ad8af07034d8 | |
parent | db54f27d0aa12cca34a5feadee83fd335138d48e [diff] |
Ensure that hardware Bitmap has a ColorSpace Bug: 129355537 Test: I9e004fbb7c966bb58ae374087fecd66a1bb72346 android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode in SkiaGL could create an android::Bitmap without an SkColorSpace. Treat HAL_DATASPACE_UNKNOWN as sRGB, as this is how we treat it internally. Change-Id: Iad7f7d7cafce0a8759a84a4296ae5c3ce86dff4c (cherry picked from commit 7fb4c9e4bb10e17d28a09bd84d364171359a1941) Merged-In: Iad7f7d7cafce0a8759a84a4296ae5c3ce86dff4c