Move several property queries to Properties class
bug:17478770
This removes a lot of redundant property query code, and puts the
queries all in one place, so defining them automatically will be simpler
in the future.
Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
diff --git a/libs/hwui/RenderBufferCache.cpp b/libs/hwui/RenderBufferCache.cpp
index 11d7a6a..1ac57cd 100644
--- a/libs/hwui/RenderBufferCache.cpp
+++ b/libs/hwui/RenderBufferCache.cpp
@@ -40,16 +40,9 @@
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
-RenderBufferCache::RenderBufferCache(): mSize(0), mMaxSize(MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE)) {
- char property[PROPERTY_VALUE_MAX];
- if (property_get(PROPERTY_RENDER_BUFFER_CACHE_SIZE, property, nullptr) > 0) {
- INIT_LOGD(" Setting render buffer cache size to %sMB", property);
- setMaxSize(MB(atof(property)));
- } else {
- INIT_LOGD(" Using default render buffer cache size of %.2fMB",
- DEFAULT_RENDER_BUFFER_CACHE_SIZE);
- }
-}
+RenderBufferCache::RenderBufferCache()
+ : mSize(0)
+ , mMaxSize(Properties::renderBufferCacheSize) {}
RenderBufferCache::~RenderBufferCache() {
clear();
@@ -67,11 +60,6 @@
return mMaxSize;
}
-void RenderBufferCache::setMaxSize(uint32_t maxSize) {
- clear();
- mMaxSize = maxSize;
-}
-
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////