Move several property queries to Properties class
bug:17478770
This removes a lot of redundant property query code, and puts the
queries all in one place, so defining them automatically will be simpler
in the future.
Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 463450c..a4317ce 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -109,10 +109,6 @@
void clear();
/**
- * Sets the maximum size of the cache in bytes.
- */
- void setMaxSize(uint32_t maxSize);
- /**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
@@ -126,11 +122,6 @@
* is defined by the flush rate.
*/
void flush();
- /**
- * Indicates the percentage of the cache to retain when a
- * memory trim is requested (see Caches::flush).
- */
- void setFlushRate(float flushRate);
void setAssetAtlas(AssetAtlas* assetAtlas);
@@ -148,10 +139,10 @@
LruCache<uint32_t, Texture*> mCache;
uint32_t mSize;
- uint32_t mMaxSize;
+ const uint32_t mMaxSize;
GLint mMaxTextureSize;
- float mFlushRate;
+ const float mFlushRate;
bool mDebugEnabled;