Workaround arc textures drawing outside of bounds

Fixes: 34077513
Test: hwui unit tests passing

This fixes an issue where drawArc operations would cause artifacts by
drawing outside of the clip / screen damage area. We now more
conservatively clip drawArc operations specifically, as they tend to
draw into the outer parts of their path textures more than other
operations.

A more long term fix would involve alignment between draw operation
sizing (in terms of what's resolved in a BakedOpState), and
PathTexture sizing (which currently conservatively expands beyond
stroked op bounds).

Change-Id: I5aff39cc04382323b457b159974032f5f371251a
diff --git a/libs/hwui/FrameBuilder.h b/libs/hwui/FrameBuilder.h
index b915443..46048f7 100644
--- a/libs/hwui/FrameBuilder.h
+++ b/libs/hwui/FrameBuilder.h
@@ -211,7 +211,8 @@
     }
 
     BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
-            BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined);
+            BakedOpState::StrokeBehavior strokeBehavior = BakedOpState::StrokeBehavior::StyleDefined,
+            bool expandForPathTexture = false);
 
     /**
      * Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.