Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index a99a599..232ab36 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -110,20 +110,23 @@
rsScriptC.cpp \
rsScriptC_Lib.cpp \
rsScriptC_LibGL.cpp \
- rsShaderCache.cpp \
rsSignal.cpp \
rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
- rsVertexArray.cpp \
driver/rsdBcc.cpp \
driver/rsdCore.cpp \
driver/rsdGL.cpp \
+ driver/rsdMesh.cpp \
+ driver/rsdMeshObj.cpp \
+ driver/rsdProgram.cpp \
driver/rsdProgramRaster.cpp \
driver/rsdProgramStore.cpp \
driver/rsdRuntimeMath.cpp \
- driver/rsdRuntimeStubs.cpp
-
+ driver/rsdRuntimeStubs.cpp \
+ driver/rsdShader.cpp \
+ driver/rsdShaderCache.cpp \
+ driver/rsdVertexArray.cpp
LOCAL_SHARED_LIBRARIES += libz libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libbcc