Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/driver/rsdVertexArray.h b/libs/rs/driver/rsdVertexArray.h
new file mode 100644
index 0000000..925a6ae
--- /dev/null
+++ b/libs/rs/driver/rsdVertexArray.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RSD_VERTEX_ARRAY_H
+#define ANDROID_RSD_VERTEX_ARRAY_H
+
+namespace android {
+namespace renderscript {
+
+class Context;
+
+}
+}
+
+#include <utils/String8.h>
+
+// An element is a group of Components that occupies one cell in a structure.
+class RsdVertexArray {
+public:
+    class Attrib {
+    public:
+        uint32_t buffer;
+        const uint8_t * ptr;
+        uint32_t offset;
+        uint32_t type;
+        uint32_t size;
+        uint32_t stride;
+        bool normalized;
+        android::String8 name;
+
+        Attrib();
+        void clear();
+        void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
+    };
+
+    RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
+    virtual ~RsdVertexArray();
+
+    void setupGL2(const android::renderscript::Context *rsc) const;
+    void logAttrib(uint32_t idx, uint32_t slot) const;
+
+protected:
+    void clear(uint32_t index);
+    uint32_t mActiveBuffer;
+    const uint8_t * mActivePointer;
+    uint32_t mCount;
+
+    const Attrib *mAttribs;
+};
+
+
+class RsdVertexArrayState {
+public:
+    RsdVertexArrayState();
+    ~RsdVertexArrayState();
+    void init(uint32_t maxAttrs);
+
+    bool *mAttrsEnabled;
+    uint32_t mAttrsEnabledSize;
+};
+
+
+#endif //ANDROID_RSD_VERTEX_ARRAY_H
+
+
+