Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/rsFont.h b/libs/rs/rsFont.h
index 91a5da9..d18c0d9 100644
--- a/libs/rs/rsFont.h
+++ b/libs/rs/rsFont.h
@@ -230,9 +230,7 @@
     uint32_t mMaxNumberOfQuads;
 
     void initVertexArrayBuffers();
-    ObjectBaseRef<Allocation> mIndexBuffer;
-    ObjectBaseRef<Allocation> mVertexArray;
-
+    ObjectBaseRef<Mesh> mMesh;
 
     bool mInitialized;