Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 3d28946..7520af0 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -32,11 +32,8 @@
                              uint32_t paramLength);
     virtual ~ProgramFragment();
 
-    virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc);
+    virtual void setupGL2(Context *, ProgramFragmentState *);
 
-    virtual void createShader();
-    virtual void loadShader(Context *rsc);
-    virtual void init(Context *rsc);
     virtual void serialize(OStream *stream) const;
     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
     static ProgramFragment *createFromStream(Context *rsc, IStream *stream);