Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 3d28946..7520af0 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -32,11 +32,8 @@
uint32_t paramLength);
virtual ~ProgramFragment();
- virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc);
+ virtual void setupGL2(Context *, ProgramFragmentState *);
- virtual void createShader();
- virtual void loadShader(Context *rsc);
- virtual void init(Context *rsc);
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
static ProgramFragment *createFromStream(Context *rsc, IStream *stream);