Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 2a5c863..04224a7 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -31,7 +31,7 @@
                   const uint32_t * params, uint32_t paramLength);
     virtual ~ProgramVertex();
 
-    virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc);
+    virtual void setupGL2(Context *rsc, ProgramVertexState *state);
 
     void setProjectionMatrix(Context *, const rsc_Matrix *) const;
     void getProjectionMatrix(Context *, rsc_Matrix *) const;
@@ -40,10 +40,6 @@
 
     void transformToScreen(Context *, float *v4out, const float *v3in) const;
 
-    virtual void createShader(Context *);
-    virtual void loadShader(Context *);
-    virtual void init(Context *);
-
     virtual void serialize(OStream *stream) const;
     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
     static ProgramVertex *createFromStream(Context *rsc, IStream *stream);