Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h
index 37fac93..ce15512 100644
--- a/libs/hwui/OpenGLDebugRenderer.h
+++ b/libs/hwui/OpenGLDebugRenderer.h
@@ -45,8 +45,9 @@
void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint);
- void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
- float right, float bottom, const SkPaint* paint);
+ void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
+ uint32_t width, uint32_t height, float left, float top, float right, float bottom,
+ const SkPaint* paint);
void drawColor(int color, SkXfermode::Mode mode);
void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
void drawPath(SkPath* path, SkPaint* paint);