Call SkBitmap::config() instead of ::getConfig()
getConfig() has been deprecated.
Change-Id: I32066256ab82ac4760c752c80856d1b56d291fae
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index e256ec2..82c74da 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2146,7 +2146,7 @@
const float x = (int) floorf(bounds.left + 0.5f);
const float y = (int) floorf(bounds.top + 0.5f);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
int color = paint != NULL ? paint->getColor() : 0;
drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, paint != NULL, color, alpha, mode,
@@ -2177,7 +2177,7 @@
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2204,7 +2204,7 @@
// to the vertex shader. The save/restore is a bit overkill.
save(SkCanvas::kMatrix_SaveFlag);
concatMatrix(matrix);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
} else {
drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
@@ -2226,7 +2226,7 @@
Texture* texture = mCaches.textureCache.getTransient(bitmap);
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2423,7 +2423,7 @@
dstBottom = srcBottom - srcTop;
}
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
int color = paint ? paint->getColor() : 0;
drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, paint != NULL, color, alpha, mode,
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index a56eb33..1d4af7f 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -237,7 +237,7 @@
Caches::getInstance().bindTexture(texture->id);
- switch (bitmap->getConfig()) {
+ switch (bitmap->config()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
@@ -265,7 +265,7 @@
texture->blend = !bitmap->isOpaque();
break;
default:
- ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ ALOGW("Unsupported bitmap config: %d", bitmap->config());
break;
}