Add developer setting to set the default GPU renderer.

Test: manual on-device testing
Bug: 35345959
Change-Id: I1d846f922a048dd215caf053b10aaa909bdbc74d
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 09e34bf..2931255 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -211,7 +211,7 @@
         return sRenderPipelineType;
     }
     char prop[PROPERTY_VALUE_MAX];
-    property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
+    property_get(PROPERTY_RENDERER, prop, "opengl");
     if (!strcmp(prop, "skiagl") ) {
         sRenderPipelineType = RenderPipelineType::SkiaGL;
     } else if (!strcmp(prop, "skiavk") ) {
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 6dc0cb3..9db6449 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -156,7 +156,7 @@
  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
  * or Vulkan.
  */
-#define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer"
+#define PROPERTY_RENDERER "debug.hwui.renderer"
 
 ///////////////////////////////////////////////////////////////////////////////
 // Runtime configuration properties