Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
index b9583e5..d492e23 100644
--- a/libs/hwui/OpenGLDebugRenderer.cpp
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -72,11 +72,11 @@
}
void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
- uint32_t width, uint32_t height, float left, float top, float right, float bottom,
- const SkPaint* paint) {
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawPatch");
- OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, width, height,
+ OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
left, top, right, bottom, paint);
}