Handle unbounded drawPaint/drawGLFunction operations safely
bug:26591194
Also, revert to using current clip bounds as drawColor/drawPaint bounds
for simplicity in new pipeline.
Change-Id: I1a6b3f9716b564b46df41d57dfe14475fdd24de0
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index fd5856a..2855db0 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -574,7 +574,7 @@
}
void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
+ BakedOpState* bakedState = tryBakeUnboundedOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
}
@@ -661,7 +661,7 @@
}
void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
+ BakedOpState* bakedState = tryBakeUnboundedOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
}