Button state should reflect actual buttons. (DO NOT MERGE)
Bug: 4124987
Change-Id: If0585bd1432c8c61ed0c9a6a4f6de4a62e3f6e53
diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp
index cb69008..155fd2d 100644
--- a/services/input/InputReader.cpp
+++ b/services/input/InputReader.cpp
@@ -3455,8 +3455,6 @@
mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL;
mPointerGesture.currentGestureIdBits.clear();
- mPointerController->setButtonState(0);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
mPointerGesture.spotIdBits.clear();
@@ -3551,8 +3549,6 @@
mPointerGesture.currentGestureMode = PointerGesture::QUIET;
mPointerGesture.currentGestureIdBits.clear();
- mPointerController->setButtonState(0);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
mPointerGesture.spotIdBits.clear();
@@ -3638,8 +3634,6 @@
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
- mPointerController->setButtonState(BUTTON_STATE_PRIMARY);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
if (activeTouchId >= 0) {
// Collapse all spots into one point at the pointer location.
@@ -3698,8 +3692,6 @@
mPointerGesture.currentGestureCoords[0].setAxisValue(
AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
- mPointerController->setButtonState(BUTTON_STATE_PRIMARY);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_TAP;
mPointerGesture.spotIdBits.clear();
@@ -3733,8 +3725,6 @@
mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL;
mPointerGesture.currentGestureIdBits.clear();
- mPointerController->setButtonState(0);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
mPointerGesture.spotIdBits.clear();
@@ -3815,8 +3805,6 @@
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE,
down ? 1.0f : 0.0f);
- mPointerController->setButtonState(down ? BUTTON_STATE_PRIMARY : 0);
-
if (mLastTouch.pointerCount == 0 && mCurrentTouch.pointerCount != 0) {
mPointerGesture.resetTap();
mPointerGesture.tapDownTime = when;
@@ -4067,8 +4055,6 @@
mPointerGesture.referenceGestureY);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
- mPointerController->setButtonState(BUTTON_STATE_PRIMARY);
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_PRESS;
}
@@ -4091,8 +4077,6 @@
mPointerGesture.referenceGestureY);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
- mPointerController->setButtonState(0); // touch is not actually following the pointer
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_SWIPE;
}
@@ -4194,8 +4178,6 @@
#endif
}
- mPointerController->setButtonState(0); // touch is not actually following the pointer
-
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_FREEFORM;
}
@@ -4225,6 +4207,8 @@
}
}
+ mPointerController->setButtonState(mCurrentTouch.buttonState);
+
#if DEBUG_GESTURES
LOGD("Gestures: finishPreviousGesture=%s, cancelPreviousGesture=%s, "
"currentGestureMode=%d, currentGestureIdBits=0x%08x, "