Don't draw the same triangles several times.
Bug #3388197
Change-Id: Ief1dfd9447f144e9992340a173d2893e5e049129
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 81c3407..2960395 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1613,10 +1613,12 @@
setupDrawColorFilter();
setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
setupDrawProgram();
- setupDrawDirtyRegionsDisabled();
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawTexture(layer->texture);
+ // TODO: The current layer, if any, will be dirtied with the bounding box
+ // of the layer we are drawing. Since the layer we are drawing has
+ // a mesh, we know the dirty region, we should use it instead
setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);